First Frame

First Frame

Storyboard Sheet · Director-Grounded

Idea → twist and mise-en-scène analysis → director-grounded storyboard · prompts supply every frame

Curated fallback
Input Idea
A warm, playful animated short about an old man who plays alone.
Genre: Comedy DramaMood: Warm · Playful 3D · American Animationgrounded in «Geri's Game» (Pixar)
Core Twist

The underdog—the timid self—wins through deception rather than force. Because the opponent is also himself, every victory is simultaneously a defeat: the irony of beating oneself at one's own game. (Setup: beat 2 reveals the self-match → payoff: beat 4 weaponizes the feint.)

Mise-en-scène Motif

Opposing chairs symbolize a divided self. The empty autumn park encodes solitude and life's twilight. A low-angle chess insert enlarges an internal threat; warm amber carries nostalgia, while the humble denture prize restores humor.

Continuity Kit · keep every shot in the same film

Use one approved still as the scene anchor, then carry these constraints into every image and motion generation.

Identity
Reuse the same character reference, face, proportions, and age.
Wardrobe + props
Lock costume details and recurring story objects before generating motion.
World + palette
Keep location geometry, light direction, palette, and texture stable.
Shot workflow
Approve the T2I keyframe first; animate that frame with I2V instead of regenerating cold.
Pacing Curve — Tension Over Time
The curve shows how tension accumulates and releases. Click a point to jump to its shot. The HOOK plants the mechanism that enables the CLIMAX.
Storyboard Sheet — Shot-by-Shot Board
Generate each frame from its prompt and save it as storyboard_frames/beatN.png to display it automatically. The right column explains action, camera, mise-en-scène, and twist mechanics.